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Software Testing is NOT "Breaking Things"For some odd reason, I really don't like it when software testers say "I enjoy breaking things".
copyright © 2005 by Martin Hoffmann and Fred Mellender
When you test and find a bug, you haven't broken anything - it was already broken! If anything, the developer who wrote the code broke it.
And now that you have found a breakage, your job has just begun. You need to dig in much further:
If you enjoy breaking things, perhaps demolition is a good profession for you.
But if you enjoy planning, conducting, and analyzing the results from controlled experiments designed to find existing (or potential) breakages, then software testing might be right for you. One Answer to the Question About the Ratio of Testers to DevelopersOften I hear questions like "What is the best ratio of Testers to Developers?" or "What is the industry standard ratio of Testers to Developers?"
As I have mentioned before, those questions really have no answer. The appropriate ratio depends totally on context - the industry, the company, the software, the projects, the budget, the role of the testers, etc, etc.
But, for those who really crave a ratio, and don't care about context, the current issue (December 2006) of Better Software Magazine provides an answer.
Hundreds of their readers answered a survey about their employment situation.
In the results, they present several charts - one of which is the "Ratio of Testers to Developers".
While precise numbers are not given, their chart appears to show the following:
You should consider signing up for a free subscription at http://www.stickyminds.com/BetterSoftware/magazine.asp. Good stuff free! Perhaps They Should Have Tested More - Moneris Solutions Corp.Annually, the holiday season brings us shopping, visits from far-flung relatives, overeating, and reports of software failure.
I laughed when I read the response of the Senior VP of Marketing - "we would like to reassure them that we have identified the problem as a software problem". That's supposed to be reassuring?
Fortunately their system is "now up and running in a highly reliable fashion" - presumably as opposed to the largely unreliable fashion prior to this timely failure.
Debit and credit blackout
Saturday, November 25, 2006
Many shoppers on the Island and across the country couldn't pay for their purchases yesterday afternoon after a debit and credit card system failed.
A software glitch at payment processor Moneris Solutions Corp. was blamed. Card holders were left scrambling to find ways to pay for their purchases.
"Some people were definitely inconvenienced," said Alex Mutrie, a clerk at the Petro Canada station on Douglas Street.
"They pumped their gas, tried to use their debit and had no way to pay," said Mutrie. "We took their ID, something they'll come back for. A couple of people were really angry."
The outage began around 1 p.m. Pacific time and lasted until about 3:45 p.m., said Royal Bank spokeswoman Beja Rodeck.
Moneris is jointly owned by the Royal Bank and Bank of Montreal, but the problems appeared to affect whatever credit or debit card was used in a Moneris point-of-sale terminal. "This is a highly unusual incident. Our system has been running without incident for years," said Brian Green, Moneris senior vice-president of marketing.
"It kind of screws up your whole day," said Brianna Cameron, who was walking around Mayfair Shopping Centre with a friend.
"The stores told us we couldn't use our debit. So we went to get a drink at the food court and their debit wasn't working either," said Thais Robson, a Grade 9 student at Reynolds Secondary School.
Christmas shopping glitch was in the cards Tough time for Royal Bank
TORONTO -- A software glitch at Moneris Solutions Corp. prevented some merchants across the country from completing credit and debit transactions for about 2 1/2 hours yesterday until the problem was fixed.
Brian Green, senior vice-president of marketing for Moneris, said the system went down about 4 p.m. Eastern time and was fixed by about 6:30 p.m. ET.
The problem was traced to a software application.
"We were able to isolate that software and essentially pull it out and thereby restore service fully," Green said. "This is a highly unusual incident. Our system has been running without incident for years."
Moneris is Canada's largest processor of debit and credit card transactions. It processes more than 2.3 billion payment transactions a year. Green said the problems cropped up across the country.
Moneris is jointly owned by Royal Bank of Canada (TSX:RY) and Bank of Montreal (TSX:BMO) but the problems yesterday affected whatever credit card or bank card was used in a Moneris point-of-sale terminal.
"We deeply regret the inconvenience and frustration that we caused our customers and their customers," Green said.
"However, we would like to reassure them that we have identified the problem as a software problem, certainly not a capacity or volume problem, and our system is now up and running in a highly reliable fashion."
Moneris Restores Service After ‘Glitch’ Cuts off POS Traffic in Canada
(November 27, 2006) While American consumers were flocking to the stores on Friday and whipping out their credit and debit cards for payment, their Canadian counterparts were forced to find cash, their checkbooks, or to come back later because the network of the nation’s largest merchant acquirer went down for two and a half hours.
Moneris Solutions Corp. reports that a software problem in its main processing switch that began about 4 p.m. Eastern time left its merchants unable to process any credit or debit card transactions until about 6:30 p.m. A spokesperson for Toronto-based Moneris, which has 300,000 merchant locations, did not have details Monday morning about the technical nature of the problem. The problem, however, did not arise from heavy volume or insufficient capacity, Moneris reports. Nor does there appear to be evidence of outside tampering. “All indications point to an internal glitch,” the spokesperson says.
In a news release late Friday, Moneris said that when it became aware of the problem it immediately started a diagnostic and restoration process and concurrently set in motion a process to move to its back-up system. The restoration process was successful and the back-up system conversion was not implemented. During the outage, calls flooded into Moneris’s customer-service center, creating a backlog that caused some merchants to receive a busy signal.
Besides Visa and MasterCard credit card sales, the glitch affected Interac PIN-based point-of-sale transactions and American Express Co. transactions in Canada, the spokesperson says. The problem did not affect Moneris’s U.S. affiliate, Moneris Solutions Inc., which is based in suburban Chicago.
The spokesperson says that until Friday’s incident, Moneris’s system had operated virtually flawlessly for years. Network uptime exceeds 99.9%, according to the release. “It was a minor headache, and certainly frustrating for the merchants and customers,” he says.
Moneris is a joint venture of RBC Financial Group and BMO Financial Group, parent companies of the Royal Bank of Canada and Bank of Montreal, respectively. It processes more than 2.3 billion transactions annually.
A New Tool in My Tester's Tool Box - WinTaskThe good folks at TaskWare have released a new version of one of my favorite tools - WinTask.
I use WinTask for pretty much all my test automation these days. It can be used with Windows-based and browser-based applications, has a very easy-to-use recording capability, as well as a robust scripting language. It provides most of the capabilities of a full-featured test automation toolset, at just a fraction of the cost.
With the new Version 3.3, WinTask now supports Internet Explorer 7.
From their web site:
Version 3.3 is the latest and greatest.
You can see some of my WinTask utility scripts starting here: http://www.sqablogs.com/jstrazzere/WinTask/
See all the tools in my tool box at http://www.sqablogs.com/jstrazzere/55/Tester%26%2339%3Bs+Tool+Box.html Perhaps They Should Have Tested More - Excelsior SoftwareTeachers' Input of Grades Crashes System By Daniel de Vise
There are probably some Montgomery County students who would prefer that their first-quarter grades never saw the light of day. For a few hours this week, it almost appeared that their prayers would be answered.
A new computerized grading system in 52 middle and high schools seized up Wednesday, overwhelmed as thousands of teachers simultaneously typed in final grades for the marking period. It was the first real test of a new electronic grade book that frees teachers from the tedium of marking grades in ovals with No. 2 pencils and feeding them into Scantron machines.
Officials eventually shut down the system and fixed a glitch that had caused the networking equivalent of a rush-hour pileup on the Beltway.
At a union meeting Wednesday night, frustrated teachers logged what might be the first-ever no-confidence vote in an educational software program.
"They had spent hours in front of their computers, trying to enter their data, and it wouldn't go through," said Tom Israel, executive director of the Montgomery County Education Association, which represents teachers.
The Pinnacle electronic grade book, piloted in four schools last year, is scheduled for countywide use in secondary schools next year. A timesaver for teachers, it also offers parents a chance to monitor their children's progress from week to week on the Edline Internet site.
School system officials said the brief system failure would not delay Thursday's scheduled release of old-fashioned, hard-copy report cards to students. A New Tool in My Tester's Tool Box - WinMergeOk, so it's not a new tool. But rather a new version of an old tool.
I use WinMerge all the time for comparing folders full of files, and viewing the differences.
Many times, my automated scripts will compare text (perhaps from a screen full of text) against a baseline file. If they are the same, the script just continues. If they are different, I note that in my log file and write the text to a file in the results folder for later analysis. I use WinMerge for this file-comparison-analysis.
From their web site:
Version 2.6.0 is the latest and greatest.
See all the tools in my tool box at http://www.sqablogs.com/jstrazzere/55/Tester%26%2339%3Bs+Tool+Box.html Perhaps They Should Have Tested More - Hart InterCivicVirginia Ballot Glitch Chops NamesBy Associated Press
Copyright 2006 Newsday Inc. Things To Look For When Testing Your Site with IE7Soon, many of us will need to test our web applications and web sites for Internet Explorer 7 compatibility.
As I have time, I'll list some of the problematic and potentially problematic issues that I encounter here. If you find others, send me an email!
Address Bar in all windows
Status Bar scripting
Script Access to the Clipboard
ClearType Text
Some Tools Don't (Yet) Support IE7
AJAX issues
Adobe Reader 6 doesn't work well with IE7
HTTP Response Codes
Do what you love: Gaming on the ground floorSince many people seem interested in testing games, here's an interesting article from The News Tribune in Tacoma, WA.
Do what you love: Gaming on the ground floor While the depression in your sofa gets deeper and deeper, you might consider putting some of those video-gaming talents to work for you.
The Northwest, particularly the Puget Sound area, is a hotbed for game development. Dozens of gaming companies are stationed here, from big dogs like Nintendo and Microsoft in Redmond to PopCap, king of bite-size or “casual” games, in downtown Seattle.
And where there are game developers, there’s a need for game testers. Gamer or no, just about anyone can test games.
Those who have considered getting into the business of making games have heard the warning: “There’s a huge difference between playing games and making games.” The latter involves all kinds of mind-bogglingly complex math and science. Just thinking about the stuff that goes on behind the wizard’s curtain can spoil the fun of playing.
But game testers, these are the folks who really do play games either professionally or just for the thrill of being able to say “I played it first” or “I helped make that blockbuster game what it is.”
Below you’ll find a cross-sectional look at game testing in our area. There are many more game-testing opportunities than are listed here, but these descriptions should give an idea of the scope of positions available.
You want to test video games? Here are some places to start
Microsoft
Division: Microsoft Games Studios
Title: Official software tester
Foot in the door: “Official software tester” sounds pretty fancy-schmancy, but that’s the title Microsoft gives its volunteer game testers. That’s right: volunteer. Once every two months you can have a shot at being called in to test video and computer games.
Some compensation: OK, so you won’t make any money. You will get a nice gift, most likely a game or game-related goody to take home with you. And talk about an entry-level position. Work hard, intelligently document bugs and glitches, and who knows? You might work your way in – and up to the top. Be aware that you’ll need a lot of that “mind-bogglingly complex math and science” to truly succeed.
Be prepared: Never heard of a nondisclosure agreement? Better get ready to sign a hefty one. Like most high-tech companies, Microsoft is protective of its intellectual property. You’ll have to sign an NDA in order to test, and that means ixnay on the aggingbray. Take this line from their online FAQ: “You can say that you were at Microsoft and that you participated in a playtest, but you must agree not to talk about any specifics, such as: game title, graphics, features, etc., in order to participate. We appreciate your understanding in this matter.” Keep in mind, too, that the NDA lasts “indefinitely,” according to Microsoft.
Open enrollment: The program is open to gamers and nongamers of all ages. Microsoft wants input from young and old, experienced and inexperienced players. Looking at a test product from a nongamer’s perspective could reveal something a hard-core gamer might not notice – and vice versa.
Remember: It’s not entirely fun and games. You’re mostly likely going to play a product that isn’t finished. It’ll probably be buggy, and you’ll have to have patience while you describe and document every glitch you find.
Online enrollment form: Complete the online enrollment form at www.microsoft.com/playtest/playform.htm, and you could be on your way.
GameInstinct Inc.
Location: Redmond
The middle man: No matter how wide a game company’s net might be, it might not haul in the testers needed, the feedback wanted. Some game makers are looking to ready-made armies of game testers. That’s where companies like GameInstinct come in.
Throwing people at problems: GameInstinct amasses quality testers and then contracts with big game companies for temporary testing projects. So, you might find yourself working behind closed doors in the top-secret development lab of your favorite games company – but you’ll still represent and answer to GameInstinct. Like their clients, they’ll want the best of the best, gamers who can demonstrate flawless or near flawless game-play ability.
Roll ’em: Some game companies want to see video of their game being played from opening scene to closing credits. Sometimes the task falls to talented game testers.
Got what it takes? For more information, go online to www.gameinstinct.com.
Salary: GameInstinct charges its clients based on the size and scope of a given testing project. But compensation for most part-time game testers around the country is in the $9- to $12-an-hour range. It’s not much, but remember that you are basically getting paid to play video games and write about any problems you come across.
See also: www.vmcgamelabs.com. VCM has a game testing facility in Redmond and was chosen by Microsoft for several Xbox 360 testing projects.
PopCap Games
Location: Downtown Seattle
In-house only: Shawn Conard leads four salaried full-time game testers in PopCap’s Quality Assurance department. Their testing includes meticulously documenting every blip in PopCap’s notoriously addictive “casual” games such as the insanely popular and simple puzzle games Zuma and Bejeweled. These guys get paid not just to play games, but to try and break them.
No middle man: Unlike the quality-control processes in other companies, which often require multiple levels of scrutiny (and sometimes translation from one language to another and then back again) before any changes can be OK’d, conveying issues at PopCap often is as easy as throwing a squishy toy at a developer in a nearby cubicle. Once you have their attention, explain the issue.
Paying dues: All of the guys in PopCap’s QA department have spent many hours with temp agencies such as 1, 2, 3 Test, playing and testing games for many big game companies but never fully belonging to those big game companies. Hard work and perseverance brought them to their sweet gigs at PopCap.
Words of wisdom: “It’s not just about playing games or testing games and finding problems,” Conard said. “It’s about how well you communicate those problems to the development team.”
No vacancies: Sorry, team’s full at the moment. But they do sometimes call in a group of outside testers, a throwback to the good ol’ days when PopCap’s “A team” of game evaluators included the mothers of employees. The current team is a stable group without many openings, either, Conard said. But keep checking www.popcap.com for news.
Unknown
Job title: Console game tester
Reposting this message elsewhere is: NOT okay.
Look familiar? We can’t reprint this particular Oct. 2 posting from Craigslist.org. Just know that it’s a Seattle/Eastside company, and they need testers IMMEDIATELY.
’Tis the season: In all seriousness, this is the time of year when you ought to be checking classified ads for notices about game-testing opportunities like this one, especially if you’re looking for a fun way to make a little extra holiday cash and have some fun at the same time. The only drawback is, the companies seldom refer to themselves by name and never tell you up front the name of the game(s) you’ll be testing.
READ UP
These books offer information about breaking into the gaming industry.
Bill Hutchens, The News Tribune Bill hutchens: 253-597-8460 bill.hutchens@thenewstribune.com Internet Explorer 7 was released today!IE7 was released today, with Automatic Update distribution coming soon.
I'll post are some links you may want to check out as you test your web app in this new browser, and add more as I encounter them:
http://www.microsoft.com/windows/ie/ie7/about/quickreference.mspx http://www.microsoft.com/windows/ie/support/default.mspx
http://msdn.microsoft.com/ie/releasenotes/default.aspx
http://www.ieaddons.com/default.aspx?cid=home&scid=0
http://www.softpedia.com/get/Internet/Browsers/Internet-Explorer-7.shtml
http://www.winsupersite.com/reviews/ie7.asp An Interesting Interview with a Game TesterFrom the Washington Post, here's an interesting interview with a Game Tester.
Article published Oct 15, 2006 Perhaps They Should Have Tested More - ISoftISoft's latest glitch is 'pretty scary' for hospital· Software group has another dissatisfied customer · North Staffordshire trust fears shortfall of up to £16m Simon Bowers Monday October 16, 2006 The Guardian Serious problems with one of iSoft's most complex hospital computer system installations are threatening to wipe more than £16m off the expected income for University Hospital of North Staffordshire.
It is the latest blow in a series of troubled episodes surrounding recently installed iSoft software and could be the source of some embarr***ment when the financially stretched company holds its annual shareholder meeting in Manchester tomorrow.
North Staffordshire, which is struggling to claw back debts from last year of £15m and is shedding 1,000 staff, is having problems getting its new IT system to generate basic information on patient treatments in order to send bills out to the primary care trusts. It said the problem could leave the trust short by £4.5m to £16.2m by April. "The sums look pretty scary," said its finance director, Mark Mansfield.
At the end of last week hospital staff received an email from the IT department saying: "Due to technical difficulties, trust departments/wards will be unable to view results via iCM until further notice. We are working closely ... to resolve this issue as a matter of priority."
ISoft's North Staffordshire installations do not form part of the NHS's £6.2bn National Programme for IT (NPfIT), the largest non-military project of its kind in the world. However, after lengthy delays in the development of iSoft's next-generation Lorenzo software - the cornerstone of the NPfIT, earmarked for 60% of NHS trusts in England - the old iCM and iPM are being rolled out as stopgap measures. IPM has been used widely for about 10 years, mainly in primary care trusts. But its track record in acute hospitals has been mixed.
This summer Sheffield Teaching Hospitals, a foundation trust, pulled out of NPfIT, forgoing central government funding for an iSoft system that included iPM.
Sheffield's decision followed visits to two other acute hospital trusts using iPM: Scarborough and University Hospital Birmingham. A review of the visits, presented to the trust board, concluded that "the iSoft iPM patient administration system product as currently presented is 'not fit for purpose' and can't be deployed without implications for operational services and clinical/financial risk".
Scarborough and University Hospital Birmingham have remained supportive of iPM, iSoft and the NPfIT. Sheffield has said its decision to opt out of the NPfIT was nothing to do with visits to these sites.
At Plymouth - one of the first trusts to install iPM and iCM and the blueprint for the NPfIT rollout - iSoft systems are believed to be in use on only two wards years after they were installed at the trust.
Mike Brereton, trust chairman at North Staffordshire, told the Guardian good progress had been made in fixing the trust's billing crisis. Some £450,000 of July income the trust had previously described as unrecoverable had since been recovered in full. "We are continuing to work with iSoft on issues surrounding billing for the remaining three quarters of the year," he said. "Significant progress has been made."
Asked if the trust was satisfied with iSoft as its IT supplier, Mr Brereton said: "It is too early to say." Some Interesting Bug Reports from MozillaSaw this linked on Reddit and thought I should share it with my QA friends. Now, I'll remember Bug 95849 in my next Bug Triage Meeting.
Bug 95849 - Lack of Sex is interfering with my ability to triage bugs
https://bugzilla.mozilla.org/show_bug.cgi?format=multiple&id=95849
Here's another good one.
Bug 60455 - Mozilla doesn't add time to the day
https://bugzilla.mozilla.org/show_bug.cgi?format=multiple&id=60455
And
Bug 51015 - Microsoft should use Mozilla
https://bugzilla.mozilla.org/show_bug.cgi?format=multiple&id=51015
And this one
Bug 360981 - Keep (and expand upon) the Eudora sense of humor
https://bugzilla.mozilla.org/show_bug.cgi?id=360981 Perhaps They Should Have Tested More - Linden Lab's Second LifeOops... virtual nudity! (Imagine the bug report for that one...)
Oct 11, 2006 SAN FRANCISCO— Sun Microsystems Inc. spared the stodgy PowerPoint slides when it announced its new gaming strategy. Instead, 60 journalists, analysts and product developers from around the world sent their virtual proxies - known as avatars - to a simulated world on the Internet. The event, hosted by the avatar of Sun Chief Researcher John Gage and held on an island in the online game "Second Life," was billed as the first news conference by a Fortune 500 company in the game. "Second Life" is a subscription-based 3-D fantasy world devoted to capitalism - a 21st century version of Monopoly that generates real money for successful players. More than 885,000 people have avatars who interact with one another in the virtual world. "We've been trapped inside the text world for so long," Gage said. "It's time for us all to get more Second Lifey." Santa Clara-based Sun, which develops hardware and software for corporate networks and for gaming servers, hopes its "Second Life" outpost will become a destination for 4 million people worldwide who help write Sun's open-source code. No more than 22,000 can make it to Sun's annual physical gathering in San Francisco. "We'll have bean bag chairs, and it will be a great place for people to try out code," Gage's avatar said on an outdoor stage flanked by billowing trees and ocean. "We want it to be just like your local neighborhood." Brands such as Toyota Motor Corp.'s Scion, Intel Corp., CNet Networks Inc., Advance Publications Inc.'s Wired magazine, Adidas AG and American Apparel Inc. have already been building "Second Life" outposts. In August, former Virginia Gov. Mark Warner became the first real-world politician to host a "Second Life" town hall meeting. "What corporate presence within 'Second Life' allows for is a different type of immersion in the product," said Donald Jones, Georgetown University graduate student writing his thesis on "Second Life." "It provides the corporation with an opportunity to seem like they're cutting edge. It helps them sell their image and their lifestyle within cyberspace." Sun's virtual news conference Tuesday wasn't entirely glitch-free. The avatar of Philip Rosedale, Linden Lab's founder and CEO, briefly appeared on stage naked because of a software bug. A New Tool in My Tester's Tool Box - JR Screen RulerJR Screen Ruler is a nice little free tool you can use to check the alignment and size of GUI objects during your UI testing.
From the web site:
http://www.spadixbd.com/freetools/jruler.htm
The web site also include a Pro version with even more features!
See all the tools in my tool box at http://www.sqablogs.com/jstrazzere/55/Tester%26%2339%3Bs+Tool+Box.html Fall in New EnglandMy wife and I took a trip to Stockbridge, Massachusetts yesterday.
It was a beautiful fall day in New England. Trees changing color, blue skies, sunny.
We walked around Stockbridge center for a while and had lunch.
Saw Alice's Restaurant ("You can get anything you want... at Alice's Restuarant.") and the Red Lion Inn.
Went to the Norman Rockwell museum. Around back they have his workshop. He had a nice view.
(The view from behind Norman Rockwell's studio. October 7th, 2006.)
Fall in New England... with the one you love... life doesn't get any better than that! A Week inside the mind of the PatriotsNFL teams are meticulous in their preparation; and the Patriots under Bill Belichick even more so. I think seeing the details of their preparation is fascinating.
A week inside the mind of the PatriotsBill Belichick offers a rare glimpse into his team's exhaustive game preparation
FOXBOROUGH -- When Bill Belichick puts on his headset and starts pacing the sideline today, 10 days of preparation will begin to unfold in front of him.
What exactly happens in those 10 days?
There is film review. Team meetings. Individual meetings with players. More film review. Coaching meetings. Practices. Media obligations. Some more film review.
With the Patriots set to take on the Dolphins today, Belichick offered an inside glimpse of the game-planning process, through the lens of the head coach.
``It really starts on Thursday of the previous week, where we have the offensive and defensive quality-control coaches break down the films of Miami's last three games," Belichick said. ``For the rest of the staff, we'll take a look at those games on Friday afternoon, Friday night, Saturday, and even Sunday morning, just to get familiar with them."
Last week was a balancing act for Belichick and the team's assistants. They had Sunday's game with the Bengals at the forefront of their mind, but they were also laying the groundwork for the Dolphins. The headstart was important, although for some coaches, it could lead to mixing up game plans.
``One thing I do on Sunday morning, so I can get the other game out of my mind, is go back over the current game," Belichick said. ``Even though we've already spent as many hours preparing for the game, you want to make sure you're still sharp and you don't forget anything."
After the Patriots beat the Bengals, 38-13, last Sunday, the team boarded a plane and returned to Gillette Stadium around midnight. About six hours later, Belichick was back in his office, preparing for a full workday on Monday.
Monday
The game with the Bengals had been loaded into the team's computer system.
``At that point, I'm going through the game again, making notes, thinking about plays that I want to show the team," Belichick said. ``Maybe a situation comes up that you want to talk about, so that everybody understands what's happening, and a lot of times, those situations go both ways.
``A good example from last week was early in the game, when Kevin Faulk caught an angle route and gained around 20 yards, but the ball squirted out at the end. That was a chance to review the down-by-contact rule with the team. So it's things like that, or sometimes it's pulling out plays we look vulnerable on, or areas we'd like to improve, like kickoff returns."
The rest of the coaches were doing the same thing, specific to the positions they coach. At 10:30 a.m., the entire staff reviewed the game, while also setting an agenda for the rest of the day.
There was a full team meeting at 12:30 in which the game film was reviewed, with Belichick at the controls. After that meeting, the squad had a special teams segment, then broke up into offensive and defensive meetings, which lasted until about 3 p.m.
Belichick held a press conference at 2:45 p.m., and made his regular radio appearance on WEEI at 5:30 p.m.
As that was unfolding, the Dolphins' fourth game of the season -- a loss to the Houston Texans on Sunday -- had been broken down by the quality-control staff. Now all of the team's coaches had the Dolphins games in the computer system.
``By late Monday afternoon, everyone is getting their own information together, their scouting report together, and each coach has a different segment they are working on," Belichick said.
``That's when we start formulating game-plan ideas and personnel thoughts."
Once Belichick signed off from his radio interview at 6 p.m., he was almost ready to turn the page from the Bengals game, except for one final responsibility.
``I usually take a little time and make some final notes on the game for when we might play them the next time," he said. ``It's stuff you pick up along the way, after watching the film, or talking to the players, they tell you things going on that maybe you can't see on the field -- that the quarterback did this, or a lineman was calling this on that play. By that point, Monday night, things have settled, you've seen the tape a second time, and it's a chance to reorganize your thoughts."
Belichick's notes are usually entered in a
Before cashing in for the night, Belichick watched some film on the Dolphins, focusing on specific elements like running plays, or play-action passes, or big plays on both sides of the ball.
He made sure to wrap up fairly early, as he was short on sleep from the night before.
Tuesday
Tuesday is a day to formulate the game plan, and the office lights are usually on by 6 a.m. Belichick started the day by looking at more Dolphins film, beginning with their defense. At around 11 a.m., he turned his attention to the Miami offense. After that, the focus was on individual Dolphins players.
``You're trying to have a good feel for each player and how they are being used, what kind of skill set that player has, and how that player matches up," he said. ``At the same time you're thinking about your own team -- who you could put on him, who might be able to handle him, who might have some trouble with him and might need help."
The full staff met around noon that day, and ideas for the game plan were discussed. Personnel was also a big part of the meeting, as the staff attempted to get a handle on which players might be available for action.
Belichick said the game plan was put onto paper by the end of the day.
``By Tuesday night, everyone is pretty well along on the plan; we know what we want to do, and then it's about preparing for different meetings with the players," Belichick said. ``We'll want to show film the next day -- here is how this play we're running will look against them, or here is how they would handle this certain formation, or this is where they line up when we do this.
``A lot of this is preparation for players, and at the same time, it's a review for each of us as to what our game plan is.
``We also talk about any adjustments to rules that we want players to follow. Like a team with two tight ends in the game, the rule is always to go to the guy on the line, but if [the Giants'] Jeremy Shockey isn't on the line, we still want to go to him. Since that rule changed from what it normally is, those are the type of things we're discussing."
Coaches are usually out of the office by 11 p.m. at the latest.
Wednesday
Belichick and the coaches returned to the office by 6 a.m. on Wednesday, and they prepared for a full team meeting at 8. When the players arrived, Belichick showed film of the Dolphins -- offense, defense, and special teams.
``It's basically, `This is what the team does well, this is what we'll have to try to stop,' " Belichick said. ``And we'll show them examples of the team in those phases of the game, both visually and verbally, all the way through the week as we're installing the game plan.
``You try to find examples of how our game plan would apply, like earlier in the year, when Cleveland played Buffalo [in the preseason]. They're similar to what we do."
The day broke down as follows:
Coaches again worked deep into the night, preparing a similar schedule for the next day, but with different points of emphasis.
Thursday, Friday Third down, blitz pickup, the team's own blitzes, short-yardage plays, and special teams were on the Thursday menu. Then Thursday night, the coaches were preparing for Friday, which would include red-area, two-minute, and special situation plays (e.g. Hail Mary, onside kicks).
``All the way along, you're adding and deleting things," said Belichick, who in a normal week would start to sprinkle in some preparation on the next week's opponent on Friday (the Patriots have a bye after the Dolphins game). ``There are things that you thought might be a good idea, but they turn out to be too much trouble. Maybe [Tom] Brady isn't comfortable with a pass, so you throw it out. Maybe a linebacker isn't comfortable with a read, so you get rid of that. Then there might be one or two things added in.
``When we put in the game plan on Wednesday, it's probably only 60 percent in, and that's where Thursday and Friday come in. When you get to Friday, you're really starting to think about specifics, like what you'll call on second and 1, or second and 15."
Along the way, Belichick met with Brady specifically, gauging his comfort level with the plan. He also spent time with the front seven on defense.
Saturday The full team always meets on Saturday morning, and Belichick often turns back the clock.
``We'll usually go back to what we talked about on Wednesday," he said. ``You're telling them, `OK, we went over a lot of stuff this week, but let's get back to where we started, and the things we need to do to win.' Last week, it was tackle Rudi Johnson on inside runs, don't give up the deep ball, and try to get Carson Palmer off the spot in the pocket.
``You're going over how you're going to start the game, the first 5-10 calls, maybe not in the exact order because it will depend on down and distance, but you're getting it down and you want to start thinking about them. There might be 70 plays on a game plan and this is your starting point. So Saturday is really bringing the whole game into a focus, whereas the last few days had been situational-oriented."
The squad also reviewed special teams and walked through every kicking situation. That night, the team gathered and watched film, going over all the calls they'll have in the game.
Then comes game day.
Belichick usually has a radio interview with color commentator Gino Cappelletti before the contest, and meets with the officials an hour and a half before kickoff.
``Any last-minute game-time decisions are made, and those come from the trainers, the strength coach, or the players, any combination," Belichick said. ``Those can come down to the wire."
Then the ball is in the air, with 10 days of preparation unfolding before another sellout crowd. Best and Worst Technical Interview QuestionsRecently, Esther Schindler visited SQAForums.com. She's writing an an article for DevSource.com, and as she occasionally does, came by to ask a question and gather ideas.
This time she asked us "What are the best and worst technical interview questions you have heard?" Here are my answers.
Worst Interview Question:
And here's Esther's complete article: http://www.devsource.com/c/a/Techniques/The-Best-and-Worst-Tech-Interview-Questions/
(It was pretty good, but she consistently spelled "Massachusetts" incorrectly. Don't they have editors for that sort of thing?) A New Tool in My Tester's Tool Box - TimeSnapper ClassicA nice new tool to take periodic "snapshots" - TimeSnapper.
From the website:
The "Classic" version is free. For even more features, check out the "Professional" version!
See all the tools in my tool box at http://www.sqablogs.com/jstrazzere/55/Tester%26%2339%3Bs+Tool+Box.html <- Last Page :: Next Page -> |
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